The disguise gx rnage helped power the 36th Annual Video Music Awards.

The awards saw performances from some of the biggest names in the modern music including Taylor Swift, Missy Elliot, Miley Cyrusand Shawn Mendesamong many others. The show was watched by an audience of over 1.5m from all over the world.

It featured a range of video elements used not only during performances and for stage design but also for text listings of performers and presenters. Visual Noise Creative, an entertainment design firm,suppliedten disguise gx 2 media servers to enablethe video intensive environment.

Co-founder of the live entertainment production company Den of Thieves, Jesse Ignjatovic, was the executive producer for the showand helped leadthe use of visuals for the VMAs.

Creative director and screens producer at Visual Noise Creative, Trevor Burk,said: “MTV and Viacom continues to push the limits on television production year over year, and for us that means new scenery with massive amounts of integrated video.

“The set that Julio Himede designed this year was no exception and was almost entirely made of video. We needed a platform that enabled us to be creative, flexible and fast enough to get this monster of a show on its feet in a short amount of time.

“We have found that the disguise ecosystem programmed on a console allows us to work at the pace of a broadcast awards show and handle the inevitable curveballs that come with putting a show that size together in a matter of days. disguise’s flexibility and heft of feed maps provide the ability to accommodate the inevitable changes without sacrificing the creative development that’s ultimately most important to our success.”

Content director and workflow producer, Jared LeClaire, explained the selection of the disguise gx 2s: “We needed a system that was scalable, able to manage a variety of incoming data streams and capable of playing back multiple layers of 8K content. disguise met all of these requirements and had the added benefit of content/output mapping flexibility and media management tools.

Burk said: “On a show like this the use of screens transcends video and actually becomes all of the scenic environment and one that puts off a massive amount of light,

“We need to be able to collaborate alongside the production designer and lighting designer to help create pictures that blur the output of those departmental lines. We can only achieve this if we have a toolset that is robust enough to keep up.

“In a broadcast environment we need to be able to work quickly and access or modify any part of the show in real time. disguise provided the tools we needed to adapt to changes quickly and effectively, primarily through the use of SockPuppet, automatic file versioning and content mapping.”

Screen programmer Kirk Miller said it’s these attributes that “bring us back time and time again to the disguise servers controlled by a console.”

The complex video elements of this year’s show made the gx 2s significantin capturingpositional data from VTProDesign’s KUKA robots.

Burk said: “We had a couple of opportunities to explore integrations that were beyond the typical awards show format,

“First, we collaborated with VTProDesign, which programmed the four KUKA robots, two of which had LED screens attached. Taking data and sync information from VTPro we were able to utilise both synced video/automation moves as well as parallel mapped content with OSC motion data.

“The second unique opportunity came when talking with art directors Matt Steinbrenner and Gloria Lamb and head stage manager Gary Hood.

“They asked us to explore ways to avoid tape spike marks that fill the stage in a typical broadcast music variety award show marking band gear and scenery for all the acts. To integrate real time inputs that could be managed and programmed from the floor we needed a virtual spike mark approach that wouldn’t distract from the limited time we have to program an act.”

Miller added: “Software developer and programmer Joe Bay, along with the team at Earlybird, built a virtual SpikeMark app for the stage management team,

“The software utilised an iPad, a wireless network and a server to add digital spike marks to the floor for each performance. We utilised the disguise Web Layer to overlay the virtual canvas seamlessly on top of the show content.”

LeClaire commented: “The flexibility of the output feed mapping was essential in managing the complex LED layout of the show. There were many low-res LED products and some custom products that required special attention. disguise’s 3D approach to content mapping made otherwise difficult tasks routine.”

Miller said: “We continue to lean on SockPuppet as a means to move quickly. The ability to couple the flexible back end of disguise – multiple mapping types, feed maps, output configurations – with the speed and data organization of the grandMA2 make a combo that can’t be beat. We wouldn’t be able to move as fast with such a large system without the Sockpuppet feature.”

Zak Haywood was server engineer/system designer and Ken Delvo was the Spyder programer for the VMAs. At Fuse Technical Group Marty Wickman was the server project manager, Chris Peterson the LED project manager and Michael Moxin the lead LED engineer.